Open a chat you already played out, tick the stretch worth seeing, and get back a vertical clip built from that character's own art. This page is about what that looks like on OurDream specifically — which picture it uses, and what it can't do.
Every fact in this section was measured against real OurDream pages rather than assumed; the field mapping ships as configuration, so a platform redesign is a config update and not a new version of the extension.
The picture is the cover image of the character you are talking to — full-body key art, not a cropped avatar. That gives the video model a whole figure to move, which is the difference between a character walking through a scene and a face that has to have a body invented for it.
The art is handed to the server as its public image URL and fetched there, so none of this ever needs your OurDream login. The link that platform issues carries its authorisation in the query string, so it is passed along exactly as it appears — trimming it, which is the right thing to do on another platform, would break the fetch minutes later on the server with nothing visibly wrong on your side.
Unlike some of the supported platforms, an OurDream chat page carries no data payload of its own — there is nothing to read fields out of. So the character's name and cover come from what the page has already drawn on screen, which is the same thing you are looking at and nothing more.
The same four steps everywhere — only step 3 differs by platform, because only the picture does. Full walkthrough on the home page.
Click the icon on the chat page. The panel opens beside it and reads what the page is already showing. Nothing has happened to the page yet.
Tick boxes appear next to the messages. Choosing well is what decides whether the clip is any good, which is why you do it and not a model.
The ticked messages go out with a link to the full-body cover art, taken from what the page has already drawn on screen. A text model turns them into a screenplay, and that screenplay is what the video model is handed.
A 9:16 mp4, no watermark, with an audio track the video model generates alongside the picture. If the screenplay found one line long enough to fill the shot, that line is spoken aloud and burned across the lower third; if it didn't, there are no words in it anywhere.
Four things worth knowing before you install anything. Every line is the current state of things, not marketing caution.
Desktop Chrome. Chrome lists what it asks for as you install: the handful of chat sites it supports, a side panel, and desktop notifications — not "access all websites."
The listing is going up now. The moment the link exists, the button below points at it.
Click the puzzle-piece icon at the top right and pin Lore Clip. On any page that isn't a supported chat, it does nothing.
The side panel opens beside the page. That is the whole setup — it is waiting for you to choose a stretch.
Desktop ChromeThe store listing is in progress. Once it's up, the character you have only ever read can be moving on screen tonight — in a vertical clip you post yourself, from her own full-body art.
Not out yet. Email support@loreclip.com and you'll hear from us the day it is.
The same extension, the same four steps. What differs between these pages is which picture the platform gives it to start from.
Lore Clip for PolyBuzz — Full-body cover art and a page that ships its own data — the cleanest extraction of the three.
Lore Clip for Character.AI — Avatar only — this platform publishes no full-body art, so expect a tighter shot.
The home page has the whole thing: what it is, what it can't do, the four steps in full, and the questions people ask before installing.